Star Citizen:Pískoviště Kutty11: Porovnání verzí

Z Star Citizen CZ/SK Wiki
Řádek 33: Řádek 33:
  
 
-----
 
-----
Patch Notes 3.8
+
<div class="toccolours mw-collapsible" style="width:auto; overflow:auto;">
 
+
<div style="font-weight:bold;line-height:1.6;">Lorem ipsum sample</div>
 +
<div class="mw-collapsible-content">
 +
This text is collapsible. {{Lorem}}
 +
</div></div>
 +
-----
 
<div class="toccolours mw-collapsible" style="width:auto; overflow:auto;">
 
<div class="toccolours mw-collapsible" style="width:auto; overflow:auto;">
 
<div style="font-weight:bold;line-height:1.6;">Star Citizen Patch 3.8.0</div>
 
<div style="font-weight:bold;line-height:1.6;">Star Citizen Patch 3.8.0</div>

Verze z 1. 3. 2020, 16:52

Kroneg FL-33 Laser Cannon


==Varianty==

<div><ul> <li style="display: inline-block;"> [[File:black.jpg|thumb|link=xxxx|200px|xxxx]] </li>
<li style="display: inline-block;"> [[File:black.jpg|thumb|link=xxxx|200px|xxxx]] </li>
<li style="display: inline-block;"> [[File:black.jpg|thumb|link=xxxx|200px|xxxx]] </li>
<li style="display: inline-block;"> [[File:black.jpg|thumb|link=xxxx|200px|xxxx]] </li>
</ul></div>

*[[xxxx]] – xxxx
*[[xxxx]] – xxxx
*[[xxxx]] – xxxx
*[[xxxx]] – xxxx


Ke smazání

Avenger (série) Saber (série) Vanguard (série) Hornet (série) Mustang (série) Ares (série) Hercules (série) Cutlass (série) Freelancer (série) Hull (série) Razor (série) Reliant (série) Aurora (série) Constellation (série)


sbalit
Lorem ipsum sample

This text is collapsible. Šablona:Lorem


sbalit
Star Citizen Patch 3.8.0

Alpha Patch 3.8.0 has been released to LIVE! Patch should now show: VERSION 3.8.0-LIVE.3917186.

We are aware stability may not fully match that of 3.7.2. With the introduction of major features and tech, such as SOCS, additional polish and improvements will be required. Our current plan is to continue iterating and working towards additional improvements in incremental 3.8.X patches and beyond.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.

Database Persistence Wipe: YES

Known Issues

  • CryAstro services may not work at various stations and major ports.
    • Work-around: Hover before landing and request services just above the pad.
  • Rentals and/or rental timers may not work when renting a second ship.
  • If a player’s ship is destroyed after bed logout they will return to the server at origin.
  • Weapons may occasionally not fire when used.
    • Work-around: Keep a secondary weapon handy and swap between them
  • While mining with the Prospector or the Mole the cargo hold will periodically fill or empty.
  • Ships and characters on kiosks and the PMA/VMA will occasionally be missing assets or have assets over-sized.
  • NPCs may sometimes be doing usable animations in places that they shouldn’t.
  • Purchasing at shops may occasionally fail.
  • Claimjumper missions may occasionally lack markers or spawn NPCs.
  • Countermeasures are not working as intended to deter missiles.
  • The 890 Jump does not have the correct cargo capacity.
  • The Combine Cannon and distortion weapons are not working sa intended.
  • Elevators at Port Tressler and Everus Harbor may not show up when called.
  • If the quantum travel marker is at the edge of a moon or planet they can QT through the moon and explode..
  • Purchased commodities will often visually not appear in the ship’s hold.
  • Carriable boxes may fall through the flooring.
  • Players may experience stalls in performance shortly after loading into Star Marine and firing weapons.
  • NPC beacon notifications will sometimes display an incorrect distance.
  • AI ships can often get stuck in the middle of their motion and not advance further.
  • AR makers for enemies can sometimes be seen through walls in Star Marine.

New Features

Locations

  • Added MicroTech Planet including the exterior of New Babbage Landing Zone.
    • Note, the interior of New Babbage is not completed and is unavailable for now.
  • Added orbital stations above major planetary landing zones.
  • Added new Rest Stop interior variants.
  • Added visor and canopy moisture effects to some ships when in appropriate environments.
  • Players now have the ability to select their initial spawn location when it is their first time logging into the game.
  • Grim HEX armistice has been updated to allow non-lethal melee combat.
  • Added wind texture rotation on all planets and moons.
  • Added dust/sand storm effects to appropriate planetary bodies.
  • Wind will now effect the flight model while ships are in flight.

Gameplay

  • Added “impounding” function to the law system
    • Players who incur landing infractions that cause their ship to be forcibly despawned will now see it as “impounded” rather than “stored” when they return to the ASOP terminal. Players can then see their infraction and either pay to have their vehicle removed from the impound or wait until the vehicle is released. Different jurisdictions have different fine amounts and impound times.
  • Added new fine functionality to the law system
    • Fines are no longer automatically deducted at time of infraction, but instead accumulate on the player until they manually pay them off. Fines can be payed off at new fine paying consoles, located at all major landing zones. At the consoles, players can choose which fines to pay (ordered by importance) or simply “pay all” to clear all fines. Fine amounts increase over time to reward quick/early payment. If a fine elapses (goes unpaid after a period of time), the player will incur a felony.
  • Added criminal infraction for “battery”.
    • New mission: Rescue hijacked 890 Jump.
  • Added greater difficulty patrol style missions that spawn harder ships and sentry turrets.
  • Added melee combat including fist and knife fighting along with lethal and non-lethal takedowns.
    • Players can now use various kinds of melee attacks including light attacks (tap LMB/RMB) and heavy attacks (hold LMB/RMB). Attacks are directional (LMB for left, RMB for right) and can be chained together for combinations. Players can block incoming attacks using LMB + RMB together and facing the incoming direction. In addition to blocking, dodging is also a defensive option and can be activated by double tapping “A” (dodge left), “D” (dodge right), or “S” (dodge backward). Players can also do “takedowns” if they melee from an undetected direction, usually behind the target, and can be initiated using the middle mouse button. For knife attacks/takedowns, players will need to use a combat knife which can be found at various FPS weapon shops and equipped into a utility slot. When unarmed, melee attacks will do non-lethal damage and takedowns are non-lethal, meaning they will render another player unconscious for a brief moment rather than kill them. Initiate knife combat stance with the “5” key and unarmed melee combat with the “0” key.
  • Added a timer to headtracking to disable after a customizable number of seconds.
  • Added a look ahead option that pulls the head toward the cursor if it is visible (disabled by default).
  • ...atd... (jen koncept)