Patch Notes 3.8: Porovnání verzí

Z Star Citizen CZ/SK Wiki
Řádek 95: Řádek 95:
 
===New Features===
 
===New Features===
  
'''Gameplay'''
+
====Gameplay====
 
 
 
*Added a separate hostility activation under accidental fire threshold for party members.
 
*Added a separate hostility activation under accidental fire threshold for party members.
 
*Added wait and instruction objective and timer to patrol mission starts.
 
*Added wait and instruction objective and timer to patrol mission starts.
Řádek 107: Řádek 106:
 
**''Medical beds can now be used for healing and respawn after death. Initial game login is still set by the menu selection, if it’s the first login, or by the last ATC landing at a major station. After initial login, players can manually set their respawn to a medical bed by entering the bed and selecting the “Set as preferred ICU” interaction. Medical bed spawning can also be cleared in the same way by selecting “Clear as preferred ICU”. Upon death, the player will respawn at the desired medical bed if they died less than 4 million meters away. Currently this functionality is only available on ships with medical beds (just the 890 and the Cutlass Red for this build) and will only work if the ship is available (not despawned or destroyed). If the ship is not available, players will instead respawn at their default location until they have manually set another medical bed. Additionally, if the player is injured they can use a medical bed to heal by selecting the “Treat Injuries” interaction, which is only visible when the player has treatable wounds.''
 
**''Medical beds can now be used for healing and respawn after death. Initial game login is still set by the menu selection, if it’s the first login, or by the last ATC landing at a major station. After initial login, players can manually set their respawn to a medical bed by entering the bed and selecting the “Set as preferred ICU” interaction. Medical bed spawning can also be cleared in the same way by selecting “Clear as preferred ICU”. Upon death, the player will respawn at the desired medical bed if they died less than 4 million meters away. Currently this functionality is only available on ships with medical beds (just the 890 and the Cutlass Red for this build) and will only work if the ship is available (not despawned or destroyed). If the ship is not available, players will instead respawn at their default location until they have manually set another medical bed. Additionally, if the player is injured they can use a medical bed to heal by selecting the “Treat Injuries” interaction, which is only visible when the player has treatable wounds.''
  
'''Ships and Vehicles'''
+
====Ships and Vehicles====
 
 
 
*New Ship Available: Drake Cutlass Red
 
*New Ship Available: Drake Cutlass Red
 
*Added an entrance light ring to indicate where a player should stand to get the entrance interaction on the Mole.
 
*Added an entrance light ring to indicate where a player should stand to get the entrance interaction on the Mole.
Řádek 124: Řádek 122:
 
===New Features===
 
===New Features===
  
'''Locations'''
+
====Locations====
 
*Added MicroTech Planet including the exterior of New Babbage Landing Zone.
 
*Added MicroTech Planet including the exterior of New Babbage Landing Zone.
 
**Note, the interior of New Babbage is not completed and is unavailable for now.
 
**Note, the interior of New Babbage is not completed and is unavailable for now.
Řádek 136: Řádek 134:
 
*Wind will now effect the flight model while ships are in flight.
 
*Wind will now effect the flight model while ships are in flight.
  
'''Gameplay'''
+
====Gameplay====
 
 
 
*Added “impounding” function to the law system
 
*Added “impounding” function to the law system
 
**''Players who incur landing infractions that cause their ship to be forcibly despawned will now see it as “impounded” rather than “stored” when they return to the ASOP terminal. Players can then see their infraction and either pay to have their vehicle removed from the impound or wait until the vehicle is released. Different jurisdictions have different fine amounts and impound times.''
 
**''Players who incur landing infractions that cause their ship to be forcibly despawned will now see it as “impounded” rather than “stored” when they return to the ASOP terminal. Players can then see their infraction and either pay to have their vehicle removed from the impound or wait until the vehicle is released. Different jurisdictions have different fine amounts and impound times.''

Verze z 1. 3. 2020, 17:57


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Star Citizen Patch 3.8.2 (CZ)

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Star Citizen Patch 3.8.1 (EN)

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Star Citizen Patch 3.8.0 (EN)